City Connection Review

City Connection is another NES game that I haven’t played until it was added to the Nintendo Switch Online service. I knew little about this game before writing this review and probably wouldn’t have sought it out on my own. Now that I have spent some time with the game, I figure it’s ripe for review. Let’s take a look at the joys and cons of City Connection for the NES.

A Fun and Simple Concept

City Connection is quite easy to pick up and play, which is always a plus in my opinion. The concept here is simple: you are a thief that has stolen paint, that paint begins to leak, and now you must evade the police. As you race away from the police, your leaky paint will cover the roads you drive over. Every road must be covered in paint before you can escape.

Each stage is multi-tiered, so you will be doing quite a bit of jumping. Jumping is accomplished by pressing A. There are two different jumps with one being a shorter jump, and the other a higher jump. Shorter jumps are useful for avoiding obstacles, but high jumps are necessary for reaching higher ground. You also can pick up oil which can then be tossed at police to make them spin out. This action is accomplished with the B button. Switching directions is done with the d-pad, and you can drive faster by holding down in the direction you’re facing.

The premise here is a little wacky, but I found the gameplay to be fun and somewhat addictive.

Luck Plays a Big Role in Your Success

While the game can be fun and exhilarating at times, there is one big issue I must address. Skill will only get you so far in City Connection as luck plays a pivotal role in your success. Enemies can spawn almost directly in front of you, meaning you have little time to react. You can wipe out enemy cars with oil, and you sometimes have enough time to do that, however, there are cats that randomly pop up for seemingly no reason that can only be avoided by jumping. Enemies can also spawn directly on the edge of platforms which can make jumping between roads a gamble at times. You also have to wait a few seconds after turning before you can jump, which can make this game quite frustrating at times.

Decent Replay Value

While the game is only six stages long, it does loop meaning you can continue playing and building your score. There are a few neat tricks to getting a higher score such as wiping out multiple enemies at once. The other would be to hold as many oil cans as possible to reap the end stage point reward for doing so. This might not be attractive for everybody, although I felt it was something extra the game has to make it worthy of repeat plays.

City Connection Can be Nauseating

This game can be nauseating when it comes to its graphics and music. If the grating, high-pitched, repetitive chiptunes don’t drive you crazy after a level or two, then the wonky scrolling combined with an ugly color scheme might literally make you sick. I had to stop playing a few times because of a headache and nausea brought on by this game. Looking at footage of version showed me that City Connection is capable of providing a much more pleasant experience in this department.


City Connection is the definition of average NES game. As much as there is good about the game, there is an equal amount of bad that keeps it from becoming a must play title. Despite this, the gameplay concept is actually quite appealing, so for the curious, this might be worth playing at least once.

Final Score: 0

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