Vice: Project Doom Review
I look forward to covering retro games that I haven’t played before, and thanks to the Nintendo Switch Online service, I usually have at least one fresh NES game to cover each month. Vice: Project Doom is one of two games to be added this month, and while I was familiar with the game’s title, I never actually knew much about the game. Fast forward to today and after having three great sessions playing the game, I’m as ready as I’m ever going to be to highlight this game’s joys. So, with this introduction out of the way, let’s take a look at my new favourite NES game, Vice: Project Doom.
Solid Action Gameplay
Vice: Project Doom really delivers in the gameplay department. It’s a solid action game through and through, and one that reminds me of classics such as Batman and Ninja Gaiden. For the majority of the game, you’ll be platforming and fighting your way through traditional sidescrolling action stages. You have access to three different weapons, which is actually where I make my comparison to Batman. Those three weapons include a laser whip (I thought this was a sword) that is great for melee attacks, a magnum for medium ranged attacks, and a powerful hand grenade that can deal double the damage with its explosion. While the platforming is fairly light, the game keeps delivering a variety of enemies, so you’ll find yourself using all three weapons to reach the end of each stage. You’ll also utilize your weapons to come up with the best strategy for taking out each stage boss, as well.
— Joy-Con Reviews (@JoyConReviews) August 24, 2019
While the sidescrolling stages are extremely fun and definitely the highlight of this game, there are two other types of stages to discuss. First, you have the car racing, shoot ‘em up stages, one of which actually opens up the game. These are short, fast-paced stages that play similar to classic shooters. Second, you will encounter a couple of “light gun” stages. These stages play like those light gun arcade games and actually fit this game quite nicely. Both stages play well and help give the game a cinematic feel.
Interesting Story
The story is experienced much like it is in Ninja Gaiden with cut-scenes that play before, and after stages are completed. Unlike Ninja Gaiden, the story is a little easier to understand here. However, the story does take its own twists and turns throughout, but culminates in a fantastic, satisfying finale.
Gorgeous Visuals
— Joy-Con Reviews (@JoyConReviews) August 24, 2019
Nostalgic NES Soundtrack
Conclusion
Final Score: +4
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