Final Fight 2 Review

Final Fight 2 is a Super Nintendo only sequel to Final Fight, a game that unfortunately received a less than stellar port. Developed by Capcom and released in 1993, Final Fight 2 sets out to correct most of the first game’s atrocities. So, does Final Fight 2 make up for an awful port? Let’s take a look at the game’s joys and cons to find out.

Same Satisfying Brawling with a Better Balanced Difficulty

The Mad Gear gang is back and players must fight them across six countries. This time around, there are three characters to choose from including a returning Haggar, and newcomers Maki, or Carlos. The same satisfying brawling gameplay of the original is back, so you’ll be punching, suplexing, and drop-kicking your opponents in no time. Each character has their own set of moves, which includes their own crowd clearing special move. Of course, you’ll also come across barrels with weapons, street meat, and items for points, so you can expect a pretty standard beat ‘em up experience here.

The game sees improvements to hit detection and enemy AI, both of which make this a more palatable experience over the original. Upon spending just a few moments playing, I immediately noticed that it was easier to strike my opponents. This helped me achieve combos which in turn helped me keep enemies at bay. The enemy AI itself seems to be toned down by a lot, so none of that cheap shit from the original returns here. When knocked down, enemies will give you a chance to get to your feet, whereas in the original, it was sometimes impossible to avoid attacks as you were standing up. Final Fight 2 does increase in difficulty as you progress through the game, but the difficulty curve feels just right with the bosses being the hardest encounters in the game. I didn't have to use some hidden menu to beat the game, instead I was able to do it on the normal difficulty setting with just a couple of continues used. In fact, when I had to use a continue after falling to one of the game’s bosses, it let me continue right at the boss. This type of forgiveness makes me want to see the game to the end.

All of the above makes Final Fight 2 a much more satisfying experience when compared to its predecessor.

Two-Player Finally Makes its Debut

The biggest black mark against the Final Fight Super Nintendo port has been corrected in the sequel. Finally, you can grab your tag team partner and thrash the Mad Gear gang together. Multiplayer co-op is a must in any beat ‘em up, so I couldn’t be happier to say that Capcom got it right this time. Along with the game’s overall improvements, multiplayer is the cherry on top and makes this a must play beat ‘em up.

A Gorgeous Looking SNES Game

While the original also looks good, its color scheme often felt muted, which is something that isn’t a thing in the sequel. The game has colorful scenes and big detailed sprites that make it more akin to its Arcade origins. Enemies themselves sport a fairly generic design, however, the main characters and bosses look unique. Overall, the graphical presentation doesn’t disappoint.

An Improved, Yet Still Disappointing Soundtrack

One of my gripes against the original game rears its head again in the sequel. I can’t help but criticize the soundtrack for being mostly generic. One track in particular is repeated across three stages, however there are enough decent tracks here to warrant a neutral rating.


Final Fight 2 is miles ahead of the original Super Nintendo outing. I’d say it’s one of the best beat ‘em ups on the Super Nintendo. If you can’t tell, I thoroughly enjoyed my time with the game. Now that I’ve played the second game, I will have to play and review the third to complete the trilogy. I’d say the only reason to play the first game would be to experience the story, but otherwise, this is the Final Fight game you should be playing.

Final Score: +3

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